Author: Guy Kroupp

  • PlaySafe ID  x Getgud.io Partner Up! 

    PlaySafe ID  x Getgud.io Partner Up! 

    Cheaters, griefers, and toxic players just lost their last hiding place. Today I’m excited to announce something BIG.Something the gaming industry has needed for years.Something that finally closes the loop on the #1 problem in online games: Cheaters and toxic players getting banned……only to return 5 minutes later with a brand new free account. Every […]

  • Why Building Your Own Game Observability Platform Costs Millions and Why You Shouldn’t

    Why Building Your Own Game Observability Platform Costs Millions and Why You Shouldn’t

    Recently, Embark Studios shared how they built an internal data platform to power ARC Raiders – capable of tracking every bullet, movement, and interaction in every match, at scales of billions of events per hour.It’s an impressive technical feat but also the perfect case study of why studios should buy, not build, such infrastructure. Let’s […]

  • The Ultimate Competitive Advantage For Esports Teams – Powered by GRID + Getgud’s AI Game Analytics

    The Ultimate Competitive Advantage For Esports Teams – Powered by GRID + Getgud’s AI Game Analytics

    In today’s ultra-competitive esports environment, the line between winning and losing is razor thin. A mistimed rotation, an overlooked flank, or a poorly chosen fight can cost a game — or an entire series. That’s why elite teams are turning to Getgud.io, seamlessly integrated with GRID’s high-fidelity data infrastructure, to unlock smarter, faster, and more effective […]

  • Did Server-Side Anti-Cheat Kill Client-Side?

    Did Server-Side Anti-Cheat Kill Client-Side?

    The short answer: No. And it never will. The real answer: You need both. Always. In the gaming industry, there’s been a growing narrative (which I also contributed to) that server-side anticheat is the future – that it’s “better” because it’s future-proof, and that client-side is “old school” and unnecessary. It’s an appealing thought – until you […]

  • Battlefield 6 Hackers Are Already Running Wild!

    Battlefield 6 Hackers Are Already Running Wild!

    Battlefield 6 Isn’t Even Out Yet – and Wallhacks & Aimbots Are Already Running Wild! The BF6 beta has only been live for a few short weekends, yet cheaters are already abusing wallhacks (ESP), aimbots, and more.EA’s new kernel-level anti-cheat, Javelin, might sound tough, but it’s still client-side – meaning the hacker controls the battlefield. […]

  • Data-Driven From Day One: How Getgud.io Adds Value at Every Stage of Your Game’s Lifecycle

    Data-Driven From Day One: How Getgud.io Adds Value at Every Stage of Your Game’s Lifecycle

    In game development, intuition is powerful, but data is irreplaceable. From the earliest design decisions to post-launch player engagement, the difference between “feels right” and “is right” often comes down to whether you’re working from opinion or insight. That’s where Getgud.io comes in. Whether you’re a small indie team testing your first prototype or a global studio preparing for your […]

  • The Ultimate Anti-Cheat and Toxicity Detection Powered by Getgud.io & GRID

    The Ultimate Anti-Cheat and Toxicity Detection Powered by Getgud.io & GRID

    Written by Chris King (CTO & Co-founder, GRID) and Guy Kroupp (CEO & Founder, GetGud) Cheating and toxic behavior have become some of the most persistent threats to competitive and casual multiplayer games. Studios are under constant pressure to safeguard player experience, protect competitive integrity, and moderate community behavior. But deploying systems that actually work — at scale and […]

  • Top 3 Best AI Chat Moderation Tools for Games

    Top 3 Best AI Chat Moderation Tools for Games

    Introduction Online games thrive or die by the health of their communities. Toxic behavior – whether hateful chat, harassment, or cheating – can quickly drive players away. AI-driven moderation has become essential for maintaining a welcoming environment at scale. Studies show that roughly 50% of online matches contain toxic incidents, and unchecked toxicity can severely hurt player experience […]

  • GRID Partners with Getgud.io to EnhanceGRID Play with Advanced GameObservability Solutions

    GRID Partners with Getgud.io to Enhance
    GRID Play with Advanced Game
    Observability Solutions

    Las Vegas, US, Berlin, Germany – 13 March 2025 – GRID, the pioneering data technology provider for competitive gaming, announces Getgud.io, an observability platform renowned for combating in-game toxicity andproviding deep gameplay analytics, as its first GRID Play Technology Partner.This collaboration aims to integrate Getgud.io’s cutting-edge solutions into GRID Play, equipping game developers, marketing teams, […]

  • 5 Effective Game Monetization Strategies for 2025

    5 Effective Game Monetization Strategies for 2025

    In the ever-evolving world of game development, creating an engaging and fun game is only half the battle. The other crucial aspect is implementing a monetization strategy that generates revenue while maintaining player satisfaction. As we move into 2025, game developers must stay ahead of the curve by adopting effective monetization strategies that balance profitability […]