The Graveyard of Games: Titles That Died Due to Cheaters and Griefers

In the world of online gaming, cheaters and griefers are the bane of a fair and enjoyable experience. These disruptive elements have the power to drive players away, tarnish the reputation of games, and ultimately lead to their downfall. Here’s a list of notable games that have met their untimely end, primarily due to rampant cheating and griefing.


Despite being developed by industry veteran Cliff Bleszinski, LawBreakers struggled with maintaining a player base. Cheating and toxic behavior compounded these struggles, leading to an environment where legitimate players were frequently frustrated and left the game. The developers’ inability to curb these issues contributed to the game’s decline and eventual shutdown in September 2018.

H1Z1: Just Survive

Originally a pioneer in the battle royale genre, H1Z1: Just Survive was plagued by cheaters who used aimbots, wallhacks, and other exploits to gain unfair advantages. The persistent cheating problems led to a significant drop in the player base and, despite attempts to revive the game, it was officially shut down in October 2018.

The Culling

The Culling was another battle royale game that faced a similar fate. Despite its innovative melee combat system, the game struggled with balancing issues and rampant cheating. The developers attempted to reboot the game multiple times, but the persistent issues with cheaters and the resultant negative reputation led to its closure in March 2019.


Epic Games’ Paragon was a promising MOBA that fell victim to both balancing issues and toxic player behavior. While not solely due to cheating, the inability to manage griefers and provide a positive experience for new players contributed significantly to its demise. Paragon was shut down in April 2018.

APB: All Points Bulletin

APB: All Points Bulletin was an ambitious MMO that allowed players to engage in large-scale urban warfare. However, it quickly became notorious for cheaters using hacks to dominate the game. The overwhelming presence of cheaters drove away legitimate players, leading to the game’s initial shutdown in 2010, although it was later revived by a different company.

MAG (Massive Action Game)

MAG, developed by Zipper Interactive, offered large-scale battles with up to 256 players. Unfortunately, cheating and server issues led to a deteriorating player experience. The game could not sustain its community, and its servers were shut down in January 2014.

PlanetSide Arena

This battle royale offshoot of the popular PlanetSide series faced numerous challenges, including a small player base and significant cheating problems. The game never managed to gain traction and was shut down just five months after its release in January 2020.

Radical Heights

Radical Heights, developed by Boss Key Productions, was a last-ditch effort to save the studio after LawBreakers’ failure. However, it was rushed to market and lacked essential anti-cheat measures. The resulting chaotic and unfair gameplay environment led to its quick demise and the closure of the studio in May 2018.

Dirty Bomb

Dirty Bomb, a team-based shooter by Splash Damage, suffered from a declining player base exacerbated by cheaters. Despite initial popularity and unique mechanics, the game’s struggle with hackers led to its downfall and support was officially ended in 2019.

F.E.A.R. Online

Based on the popular F.E.A.R. series, F.E.A.R. Online was an attempt to capture the horror shooter market. However, the game was plagued by cheaters and technical issues from the start, leading to its closure in 2015, just a year after its release.


Cheaters and griefers not only ruin the gaming experience but can also drive away players en masse, leading to the eventual downfall of even the most promising titles. These games serve as cautionary tales for developers about the critical importance of robust anti-cheat measures and community management.

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